8/13/2010 1:20:00 AM
    Posted by Alan
     

    Greetings everyone. I am back again for another round on the developer blog. Today I present to you two of our clothing sets. While these are not your typical looking sets of Steampunk clothing, they fit right in with the horrors of our game world. There are many more looks and styles of clothing available, but so far, these two sets are my favorites. As with all of our clothing sets, everything is interchangeable, so you will find it easy to setup that perfect look for your character.

     

    These two clothing sets were masterfully crafted by the artist Dilip. This is our tough guy, tough gal look for clothing. Lots of leather, zippers, studs, and stitching. The attention to detail is outstanding.

     

    While gathering up the renders from inside the game engine I realized that my standard image size did not do the amount of detail in the clothing justice. It was decided that I would take some good close up shots of some of my favorite areas and list them along side the full view of the outfits. I hope you enjoy these images of the clothing, and there will be many more images posted of the other clothing sets as the weeks roll by. Until next time.






    7/23/2010 6:42:23 AM
    Posted by charles
    .

    For designing the buildings for this game, or any other game, one has to do some research. I looked at a lot of different types of architecture mainly focusing my ideas around that of buildings in Europe. There are three different types of designed structures at the moment. We have the rich - more stone structures, the poor low level - stucco structures, and also the mechanical structures. I use bits and pieces from each style to help me create the next, so the buildings seem to be unified in the environment for which they were built. Soon we will have a stack-able modular set so one can create custom buildings with a variety of choices.



    7/23/2010 3:45:13 AM
    Posted by Alan

    .

      For my very first development blog, I decided to write about one of our weapons sets. One of our favorite words here at ARB is “Modular” and we use modular assembly whenever and wherever possible to get the most out of the creations we make. You will see this reflected in all the weapons sets, housing, and even dungeons.

      The first of our weapons sets that was completed was the Shotgun set. We created both short barrel and long barrels for 4 different methods of distributing ammunition into the gun. Four different grips / stocks were created. To enhance the guns further we created additional charm, glam, and addons. For this we have done 5 charm style objects and 4 blade additions so far. I am certain we will do many more for this gun type as development continues.

      The goal was to have various customizable looks that would span a single type of weapon so that each player can feel somewhat unique with the weapon they choose to brandish. This modularity is not just for looks though. We plan to have each part of the weapon affect the way it behaves in game. The ammo distribution method is the most obvious since it will be reflected in reload times and how often a player has to reload. Short and long barrel variations will affect the range and scatter of the shots. Grips / stocks will affect accuracy and the time it takes to switch between weapons. The technical numbers will go a bit deeper than this with some parts having mixed effects into other areas.

      The charms, glam, addons will be the most fun as they will work as enhancements to the weapons. Some of these will be as simple as adding a basic blade to the end of the weapon gives you the ability to use it in close combat. Others will be more complex like adding enchanted properties to the weapon and even adding extra ranged attacks, like a skull breathing out an acid spray.

      The images displayed shows the base modules of the shotgun set and just a handful of the many combinations that can be created. I hope you have enjoyed my first post of many yet to come. In future blogs I will write about some of our other weapons sets like the chain guns, handguns and bazookas. Until then.

     



    6/28/2010 1:42:50 AM
    Posted by ARB


    Welcome to the official Steampunk MMO (Dark Ages) Developer Blog.


    Steampunk in the middle ages, set in a very old world comes a brand new First Person Massive Online adventure! The world is old, dying, a desperate effort continues to restore the planet while undead/elemental abominations wreak havoc across the land, civilization is diminishing.

    Development images of some of the first Undead Abominations that have resulted from the degeneration of the world. Our deformer technology ensures every creature will look different in size and shape.

    Undead Tree  

    Heres some in game preview screen shots of the first world town.. and since our female model's clothes are in development she has been looking for them :)

     

     

     

Pageof 1
Page size